Wow! 5 stars for a graphic novel. That is pretty rare for me, but this book deserves it! I ran into Jeff Parker at a convention and foolishly only bought this one sample of his work. He drew a spiffy picture and signed the inside for me and I thought I was taking a chance with the purchase! What a maroon! The Interman is a first rate spy / espionage story that charges along with a fascinating narrative, wonderful characters, and "villains," that you can understand and to a point, empathize with. All this in 128 pages!
The art work is excellent and not cluttered. There is a lot of text, which I enjoyed, as this is a graphic 'novel,' after all. Jeff also manages something I have often struggled with in a marvelous way. Oft times in order to avoid the multiple panels to a page style, illustrators will go across pages or try inventive ways to spice things up. Unfortunately, this often results in my having to puzzle out which picture or piece of dialogue comes next. Well Jeff does the same thing, but in such an intuitive fashion, I did not stumble once in reading his work. This was a blessing as the story was so captivating I did not want to have anything disrupt it.
The basic plot has our hero, Van Meach, suddenly beset upon by assassins. Why? Well Mr. Meach has certain abilities that may lead back to certain organizations that may not want any of this to become known. What are those abilities? Besides being very original and very cool, you will have to read the book to find out. It is Van's journey to uncover his own mystery and the mystery of why people want to kill him that leads him into contact with a diverse cast of characters and some original and amazing action sequences. This book should be a movie!
I would be remiss if I did not thank the author for his in-joke regarding Mutual of Omaha's Wild Kingdom and it's quirky host, Marlin Perkins. (You'll know it when you see it). This is an entertaining book, one that is begging for a sequel and one that I am certain to reread.