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Advanced Fighting Fantasy RPG

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200 pages, Paperback

First published May 28, 2011

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Graham Bottley

17 books1 follower

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5 stars
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Displaying 1 - 2 of 2 reviews
Profile Image for Adam Windsor.
Author 1 book5 followers
March 4, 2021
Full disclosure: I was a play-tester on this, 10 years ago

I've been a Fighting Fantasy ('FF') fan for some 35 years, since I stumbled across 'Forest of Doom' in my local council library. I bought, played and enjoyed the original FF gamebooks as well as both the 80s and 90s RPG version, even as I recognised their weaknesses (wildly imbalanced, poorly suited to long term play).

This (thus far) latest iteration of the rules makes a good effort to address the core weaknesses of the earlier versions but is not without flaws of its own. Some of these are stylistic - the writing lacks the whimsical energy of 'Dungeoneer!' - and some are unfortunately functional. There's an unnecessary amount of detail wedged in, in some cases (you're a rules-light RPG, you don't need a table of over 15 modifiers to climbing checks!), and it's frequently very disorganised. If there is any rhyme or reason to the ordering of sorcery spells or priestly powers, for instance, it escapes me.

There's a solid core here, but it needs more work. I'd love to see a properly re-organised, genuinely rules-light re-write that preserves the whimsy of the original books while better embracing the changes needed when shifting from solo gamebook to tabletop RPG.
Profile Image for Thomas Müller.
54 reviews1 follower
May 20, 2013
Succinct, clear rules reminding you of olden times and challenging you to houserule the living sh**t out of it, this one is a gem.
Displaying 1 - 2 of 2 reviews

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