NEVER BEFORE SEEN WALKING DEAD PLOTS! For the first time ever: an unprecedented, behind-the-scenes look at Robert Kirkman's original, hand-written plot lines for the early issues of the Eisner-award winning series, The Walking Dead! See what plot lines were left on the cutting-room floor and get an in-depth look at how the series came together. This collection includes commentaries on Kirkman's original plots with never-before-seen material.
Robert Kirkman is an American comic book writer best known for his work on The Walking Dead, Invincible for Image Comics, as well as Ultimate X-Men and Marvel Zombies for Marvel Comics. He has also collaborated with Image Comics co-founder Todd McFarlane on the series Haunt. He is one of the five partners of Image Comics, and the only one of the five who was not one of the original co-founders of that publisher.
Robert Kirkman's first comic books were self-published under his own Funk-o-Tron label. Along with childhood friend Tony Moore, Kirkman created Battle Pope which was published in late 2001. Battle Pope ran for over 2 years along with other Funk-o-Tron published books such as InkPunks and Double Take.
In July of 2002, Robert's first work for another company began, with a 4-part SuperPatriot series for Image, along with Battle Pope backup story artist Cory Walker. Robert's creator-owned projects followed shortly thereafter, including Tech Jacket, Invincible and Walking Dead.
Best for: Anyone who’s walked this long road and wants to know if the world ever meant something. Skip if: You’re looking for action. This is memory. This is mourning. This is the long breath after the scream.
Book Seventeen is not a volume—it’s a eulogy. One issue. One farewell. A time jump, a child grown, a statue in a square that doesn’t carry the whole story. But we do.
Carl Grimes walks the pages now. Not as a boy with a gun, but as a man with history in his hands. The walkers are no longer the threat. Civilization won. And yet—the question lingers: What was the cost?
This final chapter doesn’t undo anything. It doesn’t redeem everyone. It doesn’t try. It honors the brokenness, the triumphs, the impossibilities. And it dares to say: survival means you get to keep telling the story, even when it hurts.
It’s not a perfect ending. It’s the only one that ever could’ve worked.