a good friend and I were talking about how to get to sleep after a long, stressful day. she's a schoolteacher yet for some reason, after staring at the ceiling while trying to ignore her husband's snores, she usually eventually falls asleep while mentally going over the next day's lesson plan. yikes! I told her that work, much as a I loved it, was certainly the last thing I'd be contemplating if I wanted to fall asleep. "Well then, what is?" was her understandable reply. after some hesitation and a little embarrassment, I told her that thinking about superheroes was a highly pleasant go-to for me - ever since I was a kid. my version of counting sheep. I count superheroes, I guess, ones I've made up in my head, a whole city of them, a whole world of them. what would they be like in this era or that era, how would they interact, what would their powers be, what would their day-to-day life be like, what kinds of personalities would they have, how would they all fit in together and into the world. she thought that was amusing and cute but also a hallmark of my basic emotional immaturity. so be it! but I love living in my head.
Absolute Top 10 seems like it was born in my head. so many ideas and people and adventures, busting the seams of the narrative. it contains three equally wonderful and happily lengthy stories: a modern police procedural full of chaos and mystery, a fantasy adventure full of laughter and terror, and the story of a shiny new city being built after a war - one of the most winsome paeans to the past that I've ever read. everyone is someone in these fabulous tales. the writing is knowing and sardonic and sometimes pitch black and always full of love for the genre(s). the stories twist and turn and never fail to be moving. friendship and comraderie is always centralized. and, as ever, Moore pushes at boundaries when it comes to the topic of Love - which lead to several unusual yet heartwarming endings that shouldn't have surprised me but did. the art changes its style radically per story and artists Gene Ha and Zander Cannon consistently work wonders: the full palette for the police procedural, with panels often crammed with detail and characters made both iconic and realistic; vivid, cartoony primary colors for the fantasy that alternately inspired dread and delight; hauntingly muted and shadowy colors for the retro adventure that made that world seem like a waking dream. the whole world itself, past and future and alternate versions, everything, is one I've been living in since before it was even created - but now it's all on the page! in an impressive luxury edition that's well worth saving up for. it's everything I think about before slipping into dreams. minus the consensual bestiality and twincest, of course.