Cutter's brave elfin warriors - along with their helpers, human and troll - have penetrated Grohmul Djun's Citadel in their mortal struggle to regain and resurrect the Palace of the High Ones.
Little do they suspect the sacrifices some among them will be called to make. For the final battle between Winnowill's darkness and Timmain's light may have only one victor, yet the Wolfriders dare not allow the Black Snake to die. For even in death, Winnowill's malevolent sprit would taint the World of Two Moons forever!
Wendy Pini is one-half of a husband and wife team with Richard Pini that created, most notably, the Elfquest series.
Wendy was born in California and adopted into the Fletcher Family in Santa Clara County. Early on, she developed as an artist and was the illustrator of her high school year book. She submitted samples of her artwork to Marvel Comics at 17 that were rejected.
Pini attended Pitzer College and received her B.A. in the Arts and joined the Los Angeles Science Fiction Society.
In 1972, she married Richard Pini and began illustrating science fiction magazines, including Galaxy, Galileo, and Worlds of If. In 1977, Richard and Wendy established a publishing company called Warp Graphics to publish their first Elfquest comic. Elfquest was self-published for 25 years and in 2003, licensed to DC Comics. The comic series has won several awards, including the Ed Aprill Award for Best Independent Comic, two Alley Awards, the Fantasy Festival Comic Book Awards for Best Alternative Comic, and the Golden Pen Award.
Wendy has illustrated other works, including Jonny Quest in 1986, Law and Chaos in 1987, and in 1989, two graphic novels of Beauty and the Beast. Recently in 2007, she completed a graphic novel entitled The Masque of Red Death.
Wendy has received several awards over the last four decades, including the San Diego Comic Convention Inkpot Award, the New York State Jaycees Distinguished Service Award, the Balrog Award for Best Artist, and was inducted into the Friends of Lulu Women Cartoonists Hall of Fame in 2002.
Wendy and her husband currently reside in Poughkeepsie, New York.
My major bone with this book, like all the others in the Shards series, is the artwork. Its certainly much better than some of the other books outside of the original quest but it certainly lacks the sparkle that I ADORE in the original quest. Many parts were hard to see and understand, which kind of took away from the story. I certainly don't dislike the shards storyline but it is essentially abut war and rather a deviation away from the usual type of plotline and focus on character relationships. There is much less emotional involvement throughout the whole Shards sequence and it has a much less magical feel. That is not to say that the book isn't good or that I don't recommend it. I certainly do. I definitely liked it and I think that if the pages were bigger and/or the artwork in color, I wouldn't have any issues with it. But it is certainly a darker themed sequence than the original quest.
Elves be dyin'! The volume concludes the Shards storyline, and yes, some characters get the ax. One *really* gets the ax. Wendy's return to pencils halfway through this was welcome, but didn't entirely save Shards from itself. In the end the whole run wasn't about much more than getting back the castle... which the elves had already done. The stakes were known, and a couple fireworks like offing an elf or two didn't do much to disguise that. Which is a shame because this story could have been about a lot more, like how / if the elves fit into a world that is suddenly dominated by humans, or Rayek's evolving selflessness (culminating in his massively selfless concluding act). Like the rest of the books in this storyline, this one isn't bad, but it feels like a struggle to regain that old magic.
Part of my great ElfQuest reread! I never read this quest back when I did my first reading of ElfQuest. My only complaint with this series is the separation of Skywise from Cutter. Theirs is a love story I never want to see end.