Abraxia, the champion of Archaon, has taken the Phoenicium. The city of Blackpyre – a nightmare realm of torment – has risen in its place, and she must now choose how to rule it.
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Taking power is one thing, but holding onto it is quite another. Take a look at what the followers of Chaos must do to rule over their subjects, and discover what it means to live when you're both stubbornly ambitious and utterly doomed.
THE STORY
The Phoenicium, City of Rebirth, has been razed. From its ashes Blackpyre rises, its conqueror standing at the apex of her power.
As a new era of strife dawns across the Realm of Life, Abraxia – the pitfighter who became Archaon's champion – must prove her mastery over the numerous conspiracies that would see her dark citadel destroyed and her downfall realised.
But there is potential in such turmoil, such that she was born to master. For Abraxia is the Varanspire's prodigal daughter, wielder of accursed Gorbolga, the Spear of the Everchosen. In her hands, it is the implement with which she will write the fate of Blackpyre, and carve a new branch into the Path to Glory.
Definitely a tabletop tie in novel, describing battles between Chaos forces of various stripes and a variety of different foes. A bit one note as chaos novels often are - there's only so many different ways to describe destruction based motives, but overall it does a good job of painting a picture and telling a story through the eyes of a villain. The character development is pretty limited with little actually changing throughout but overall was an enjoyable read and pretty strong as far as tabletop tie in novels go
Bit of a rough one, I couldn't tell you what anyone was trying to achieve or whether they succeeded. Perhaps appropriate for chaos-aligned protagonists, but it makes for an unsatisfying read in this case.
Another fun reminder as to why the villains are often more interesting than the ostensible heroes.
The level of evil is suitably high here, where the constant rivalries make for lots of natural tension and fun bickering, where even the slightest hints of fondness or respect feel like loving kisses on the mouth. Abraxia herself is great; the nature of her cursed psyche making for lovely twists and turns as to her thoughts and actions. It's a book that definitely did it's work on me as by the end I was considering a Slaves to Darkness army with Abraxia at its head (still am.. decisions, decisons..) That said, my favourite has to be Brygha Hellhewer, whose story has one of the best moments in the book.
Well written, climaxes nicely and Lots of serious implications for further stories. A strong debut for Abraxia as a character, and a much appreciated look into life for those on the path to glory.
Not the worst, not the best. Chaos books are always challenging because "I hate everyone" is not a good disposition for interesting character drama. It's rather one note. This book embraces that outlook and doesn't challenge it. It does make a character being accepted a little more interesting, but you have to get through a lot of story that doesn't feel great. As always, the worldbuilding was cool. The action scene at the climax was genuinely engaging. The scene before that did something really creative with the tools given to Abraxia. The last 60 or so pages helped the book rally back, but ultimately, Abraxia is one of two AoS books where I felt the reading was becoming a chore.
The story is interesting but the writing is somewhat confounding. I found it to be a very slow read. The further you read the more interesting it becomes and it's a nice glimpse into the politics of the Everchosen. A solid 3.7 I believe.