Silvanesti...ancient homeland of the elves. The wonders of Silvanesti are fabled throughout Krynn - the beauty of its forest where each tree is uniquely shaped by elven skill, its gardens of song, its cities molded lovingly from uncut stone.... All this and more make up its legendary beauty.
Yet now the Silvanesti elves are gone. For long years, their warriors stood against the hordes of the Dragonarmy. Then, suddenly, they fled their wondrous land and journeyed into the west. Something more terrible than dragons caused the fall of the Eternal Kingdom.
At the bidding of Princess Alhana, you enter the fabled Land of Dreams...now fallen into a nightmare!
"Dragons of Dreams" picks up the tale of Tanis, Caramon, Raistlin, and others as they flee from the ruins of Tarsis. It is the tenth in a series of fifteen DRAGONLANCE adventures for use with the ADVANCED DandD 5e game system. You can play this adventure by itself or as part of the grand DRAGONLANCE story.
NYT Best-selling fantasy authors Tracy Hickman, with his wife Laura, began their journey across the 'Sea of Possibilities' as the creators of 'Dragonlance' and their voyage continues into new areas with the 'Drakis' trilogy, 'Wayne of Gotham', a Batman novel for DC Comics and his 'Dragon's Bard' collector's series. Tracy has over fifty books currently in print in most languages around the world. A record of both Tracy and Laura's DNA currently orbits on the international space station and he is the writer and editor of the first science-fiction movie actually filmed in space. Follow us on Facebook or, of course, right here!
Picked this up for a few reasons. Partly because I just like the layout of these modules as a bizarre “genre” of writing, because so much of it is active combat stuff and mechanical, but speculative, and also often 2nd person prescriptive. Until now, I’ve mostly been reading homebrew things on the internet, and contemporary 5e adventures, so going back to this era (I think it’s from the 80s even, like, pretty early) is rewarding just to see where the ley lines of fantasy fell at the time (and to have a laugh at how some of it has aged). I’m reading a lot of Lich, necro, spooky, dreamy, illusory stuff right now because that’s something I’m interested in for a hypothetical campaign I’m building a world for in my head. This has some really great mechanics, and even without the context of the Dragonlance campaign (which I’ve Wiki’d enough to probably passably understand anyhow) it’s a really rewarding premise. I’m not a fan of the crawl in general, but the mechanics herein are really imaginative and adaptable. The prose that is written to be shared with the party is for the most part bad, and “fake danger and shake your head and roll dice even though literally nothing can go wrong here no matter the roll-result” moments are kind of silly to include to my mind, but maybe they’re useful to folks with very little skill in imaginative flavour? Worth checking out if you can get it cheap, I think, but maybe better cherrypicked for mechanics and inspiration than ran as its own adventure.