I've played Magic: The Gathering the card game since around '94, my interest in the franchise seems to wax and wane a bit. I've known novels have existed, but I was always too obsessed with TSR publications when I was younger, so I primarily read that material, but as usual, I like to start at the beginning for things, if I can. So, rather than jump into more recent publications, which they don't seem to be publishing as novels anymore, instead as short ebooks, I tracked down a copy of the first Magic book ever published a while ago. Part of my, sort of, disinterest is that I've come to find a lot of Fantasy novels to be really formulaic. There's not a ton of new things to do in the genre and, hell, Lord of the Rings kind of fleshed out everything that genre really ever needed to a certain degree. So, having a cool world build can't carry a mediocre novel that much for me these days, since all the world builds just have the generic overarching similarity to them. But, a fun story is a fun story at the end of the day and if you can pull that off, I'm there for it and I have to say Arena is a pretty fun story, but that might be the nostalgia... I certainly didn't walk in expecting anything ground breaking, especially from a 1994 novel.
There are serious problems throughout, such as the general sexism... which I don't know how much that is just "oh, medieval times were like..." and a general disregard for general people, or "the mob" as Forstchen only sees them. The constant killing and disregard for the mob did get kind of annoying, I have to admit. But modern novels have changed pretty drastically since I started reading them in the 90's, and so has this card game.
I confess, I was interested on how Magic would translate into a novel, given the fact at this time there was no real overarching story for the card game. The game was more about cool fantasy things in a game format other than an RPG like D&D. So, that was kind of the allure of the game, but to make a novel out of it, seemed a bit of a tall order. Well Frostchen managed to meld the worlds somehow and I don't know how much this first novel shaped the future of the stories or game, because at some point Magic really transitioned into having themed based card sets and made them based around a story of sorts in the block format, so novels during that setup are very clearly interwoven with the story of the card set. When Arena was published that's really not how the cards were setup. The entire Ice Age block was retconned after the fact, but this novel was published around the release of 4th Edition, so the book would probably be based on cards from the Revised era.
Forstchen actually managed to write a novel that tied the cards and the game concept into a pretty fun story. The whole point of the card game is to have dueling mages, so he created a backdrop motivation of having a Festival where mages in a particular city are pitted against each other to find out who is the best. This is super in line with the actual game format where tournament play is one of the biggest aspects of this game, so he wrote that into the novel. On top of that he created five magic houses that compete, but wait, one was destroyed years ago! This doesn't really work with Magic's five color concept, but suddenly a mysterious stranger, Garth One-Eye, enters the city and starts to create controversy. The grand master who presides over the festival feels threatened, while Garth sows chaos amongst the Houses. We journey through the city with Garth as he enacts a careful plan he'd been arranging for years outside of the city. Throughout this journey there are quite a few magic duels, as any fan of the card game would expect. One thing I quite appreciated is the names of the spells were drawn from actual cards, I figured that would be the case, but I wasn't sure at first, because the House colors are not those of the colors in magic. Like they have an orange House color instead of red, I wasn't sure what the point of changing the actual colors was, and they never said, but at least the names of the spells are directly from cards.
The only thing I didn't like as much was around the middle of the book things started to feel a bit repetitive. Garth went from House to House, basically doing the same thing, every encounter wound up being a Magic duel, so it felt like dueling was being replaced with character development at some point. In some ways I wound up being excited for sections where there was no duel, since it had been done so often. Since Garth was playing with his deck, the duels got repetitive as well, because he used a similar strategy to defeat a lot of opponents. But Garth's deeper powers were only revealed at the end when faced off against a Planes Walker who was basically bleeding that world dry of its mana. The whole end of the book was really good in that regard.
I think if you're a fan of the card game you'll find this novel a rather fun read. I think it would be more fun for people that played this along time ago like I have. Some of those old cards are pretty nostalgic for us and seeing them in the novel is pretty fun. Newer players may not get the same feelings, but the story could still be fun anyway.
It doesn't seem Forstchen ever returned to the world of Magic and I do wonder if this novel was meant more as a fun one off, but then the novels just kept coming. So, I'm sort of expecting drastic changes in the coming novels compared to this, especially as the Magic cards, as a series, had a more solidified stories with recurring characters and themes.