Abram Adams was sent to the outer reaches of the galaxy by the Soviet Union. There, he found something strange. Something unknown. And now he has returned to Earth, with the power to alter space, time, and reality as we know it, like some kind of god. Can Unity withstand the power of Divinity?
This is...a weird one. The concept is sound, and the idea of a character this powerful is foreign to the Valiant Universe at this point. The strongest character we've met so far is probably Toyo Harada, who has been beaten at least twice, so to get a Doctor Manhattan level character into the action throws things into a very different perspective.
The story is told in chunks, as Abram remembers his past life while dealing with his return to Earth, and the varying degrees of welcome he receives. Once Unity get involved, all bets are off, and things heat up quite quickly.
I feel like this could have been an opportunity for some really psychedelic panel arrangements, but it's mostly played conservatively by artist Trevor Hairsine. The visuals are solid, but it feels like it's too safe. In fact, the whole story is played that way; Unity's battle with Divinity doesn't seem to affect them as much as you'd think it would, and even Divinity himself feels kind of blank as a character, even by the end. He has one overriding characteristic, which is what makes him human instead of a god, but that's kind of it.
This is one of those stories that I think would have benefited from more issues instead of the usual 4 for a Valiant mini-series. I know there's Divinity II & III to come yet, but this one feels under-developed as a stand alone.