“I fought to survive, and I’m willing to fight for the world, too.”
The latest installment in our series of digital comic shorts, “Uprising,” takes place in the years before the fall of Overwatch.
In “Uprising,” we witness a flashpoint in the conflict between humans and omnics. On the eve of the groundbreaking for England’s new home for omnics, London is attacked by Null Sector, an extremist faction of robots fighting for equal rights no matter the cost. With Overwatch blocked from interfering, Strike Commander Jack Morrison must decide whether to disobey orders or stand by while thousands of lives are in peril.
Since all of the Overtwatch comics are about 10 pages long I'll only be doing mini reviews for them.
Okay so this is literally my favorite comic Blizzard has ever put out for Overwatch, I finally get to see more of the past. YOU HAVE NO IDEA HOW EXCITED I AM FOR THIS. Anyway, go pick this up and then play the Uprising event now before it's gone.
Seriously, stop reading reviews and go read and play
I love this comic that shows some of the events leading up to the Uprising operation in Overwatch history. Backstory of when Overwatch was still active.
In this comic London is under attack by a terrorist group called Null Sector. They’ve captured a large factory with hundreds as hostages. However the government refuses to let Overwatch intervene. So after some thought and discussing it with several other soldiers, Strike Commander Jack Morrison makes his decision to help out anyway.
I know it’s a comic and in comics the heroes are supposed to do the moral thing not always the right thing, but for some reason this comic rubbed me a bit wrong this time. I can’t place a finger on it why because generally I’m like any other person who enjoys it when the grunt in the movie tells the commander to take a hike and breaks the rules to do the right thing. Maybe it was the way the commander was defending himself against his troops about why they weren’t in there helping. I’m not sure. Overall it was a decent short comic, really doesn’t get into much detail though.
The writing was probably what caused me to question his decision at the end of the comic, but it was ok. The artistry is well done as all of them are. Unfortunately as with all the other comics, it has DRM, so I have to subtract a point.
Sometimes doing the right thing means doing things in a way you never thought you would. After all, orders are orders and they're right and good, right? Not really and it's clear that Jack knows that. He's got his work cut out for him but this issue handles that with aplomb.
This comic book offers an engaging glimpse into the storied past of the Overwatch universe. At the same time this comic book successfully combines action, character depth, and rich lore, providing fans with an exciting narrative that sheds light on pivotal moments in Overwatch history.
This comic book is set during a critical period of conflict and it explores the early days of Overwatch and its response to the Omnic Crisis in London.
The writing style in this comic book excels in creating a narrative that is both action-packed and emotionally resonant. The storyline weaves together intense battles with moments of introspection, highlighting the complexities of leadership and the moral dilemmas faced by the team.
The character development is a standout feature of this comic book. The creators of this comic book delves into the motivations and struggles of key characters like Jack Morrison, Ana Amari, and Reinhardt. Their interactions reveal the tensions and camaraderie within the team, offering insights into their personalities and the burdens they carry. This depth adds layers to the story, making the characters more relatable and their choices more impactful.
The artwork in this comic book complements the narrative beautifully, capturing the intensity and scale of the conflict with dynamic illustrations. The action sequences are rendered with clarity and energy, while the character expressions convey the emotional weight of the story. The creators of this comic book use of composition enhances the mood, immersing us as readers in the world of Overwatch and its high-stakes battles.
The pacing of this comic book is well-executed, maintaining a balance between fast-paced action and character-driven moments. Chu skillfully builds tension throughout the issue, keeping us as readers engaged as the plot unfolds. This careful pacing ensures that the story remains compelling from start to finish.
One of the strengths of this comic book is its exploration of themes such as duty, sacrifice, and the complexities of war. The creators of this comic book weaves these themes into the narrative, prompting readers to reflect on the ethical challenges faced by the characters. This thematic depth elevates the issue beyond a simple action tale, providing substance and resonance that linger long after the final page.
Despite its strengths, this comic book does leave some threads unresolved, typical for a comic that is part of a larger series. While this approach maintains anticipation for future developments, some readers like myself may desire more immediate closure on certain plot points.
Jesse McCree is in London, England. The Null Sector.
Mondatta and the mayor, as well as the other prisoners, are all being held hostage at the power plant.
Back at the Overwatch Headquarters in Switzerland. At first, it seems like Gabriel is not the sharpest dude. Later we realize that he’s savvy to what McCree is up to.
Jack has to deal with Director Petras. The terrorists are in the Null Sector. Captain Ana Amari is…young again. And Lena Oxton is back.
We don’t see much of the actual uprising at all, so it feels like a bit of a misnomer. And the time line for these stories is all over the place.