Ryder Windham is an American sci-fi author who has written over sixty Star Wars books, including novels, comics, reference books, and so on. He has also written junior novelizations for Indiana Jones movies. Since 1993, he has been working on Star Wars projects either by himself or with other authors. His reference book Star Wars: The Ultimate Visual Guide had been on the New York Times Best Seller list for three weeks in 2005. Although he has written lots of books, accepted interviews, and appeared at several fan-conventions, little is known about his personal life.
This is part of a series and they must be read in order. In this one, Darth Sidious sends Darth Maul to recover the ships that have been stolen by the assassins. While on this mission he discovers the reason for the theft and needs to stop it before it leads to unwarranted attention to the Trade Federation.
Once again, there is nothing really special here. I will admit this one is the best book in the series so far but that isn't really accomplishing much. They are quick reads and they get straight to the point. The highlight of this book is Darth Maul. We get to see him in action here which is always a plus. As for the actual story, these books are written in a straightforward pace and really could use some fleshing out. They are meant for young children so that might be the reason for this style of writing.
So far, this series has not impressed me. I am curious to see the fate of the story line about these advanced ships so there is a plot point that has grabbed me. Unfortunately, the characters and the pace have not. On to the next one.
The Fury of Darth Maul is a deeply frustrating and ill-conceived junior tie-in that undermines one of the central ideas of The Phantom Menace. While the pacing is fast, the story makes a serious continuity error by having Darth Maul openly use dark side powers in a way the Jedi should clearly sense. This contradicts the established premise that the Sith were operating in secrecy and that their reemergence during the film was a shocking revelation. By revealing Maul too openly and too early, the book strips him of menace and breaks the logic of the era. Maul feels wasted rather than threatening, and the story exists only as a rushed piece of filler. Like much of the Episode I Adventures line, it is suitable only for very young readers and offers little to anyone paying attention to Star Wars continuity.
I enjoyed reading this Maul-centric story, but it wasn't the best of Maul-centered stories. I did like that we learned who hired the Bartokk assassins and why. Not a big fan of the Hutts, but I hope to read more about Groodo and Boonda. C-3PX was an interesting character, who I wanted more of. Sadly, I don't remember him in Darth Plagueis, which I read thirteen years ago and listened to the audiobook only months ago. I'm glad that we got a few appearances by Qui-Gon, Obi-Wan, and some of the characters from the previous two books. I like the setup for the next book in the series, which I hope to read soon.
An entertaining continuation of short stories happening before the events of Episode I. Curiously, this one redirects its focus from Qui-Gon Jinn and Obi-Wan Kenobi to Darth Maul, as it is the latter who deals with the issue of stolen droid starfighters.
This book was better than the first two but still not great. Sometimes the characters make terrible choices and it seems like everything is an emergency and then immediately it’s easily resolved. I’m going to struggle through these books.
A decent enough Darth Maul adventure, though the plot developments are a bit silly and Qui-Gon is suddenly not very good at making mission-critical decisions.
This book is part of the Episode I Adventures series, which pairs MG novels with RPG gamebooks. This one follows Darth Maul after he is tasked by Sidious with either recovering or destroying some special starfighters that he had had commissioned. It's a very short, quick read that's full of action. Following Maul is kind of interesting because dude is not mentally stable and he's got some very zealous ideas about the supremacy of the Sith. Ultimately, though, I don't actually care about Maul and action-heavy books aren't my favorite thing so it was okay, but not great.
This is a kids book that takes place shortly before The Phantom Menace. Darth Maul is sent to retrieve stolen droid starfighters that were created for the Trade Federation. He battles some pretty nasty assassins called Bartokks. There is a little bit of Obi-Wan and Qui-Gon in this book, but not much unfortunately. Mostly it is about Maul. There is a role play book that goes along with it that is kind of fun. When reading, remember that this book is aimed for children, so don't expect a lot of content, but it does introduce interesting characters and gives some interesting insites to pre Phantom Menace happenings.
This installment of the Adventures series is truly deserving of the 3 stars where as most others seem to be about 2.5. Once again more backstory lore of one of the more mysterious SW characters in Darth Maul. Sadly again however, the story comes across as his is a hero or sorts, perhaps Anti-Hero is more accurate which I don't like. This is not something that I would like to see based on someone with such a menacing appearance and who is involved with one of the most menacing characters as his master in Darth Sidious. This will be of much interest to those fans of the Darth Maul storyline but there is nothing too mandatory to read here.
Suitable for ages 8+ and those who have seen the films. This review is for the novel, not the game book. Darth Maul is sent to get the fighters back. This involves lots of action and not much else. Shame really I had expected more.