When Paul finds a door in the ground in his backyard, he has no intention of going through it until his best friend, Jay, shows up and convinces him otherwise. Soon, the men are lost in a maze of identical rooms and impossible monsters in a world called The Between, where different artifacts force players into gamelike roles that play out over and over. The Between is eerily similar to a command-line computer game from the 80s with the same name, and at its heart is a horrifying being called the Koŝmaro, which hunts the dead and traps them in The Between for eternity. I received a free e-ARC through NetGalley from the publishers at The Parliament House. Trigger warnings: death (on-page), body horror, some graphic violence, some sexist/homophobic asides.
Roberta at Offbeat YA put this book on my radar with her awesome cover reveal, so when I snagged a copy from NG, we thought it was time for a buddy read. The Between is a cool, offbeat, and genre-bending adult fiction novel, and I’d recommend that anyone intrigued by its premise give it a try regardless of the rest of my review. It’s almost guaranteed you’ve never read anything else quite like it, and it’s sure to work for its audience (adult male gamers, I’m assuming) and anyone looking for something off the beaten path. I’ll also go ahead and add that fans of Ready Player One will probably like it for its gamelike aspects and nerd culture, although I wouldn’t say the reverse was true, since RPO is much heavier on the fandom trivia. Not liking RPO isn’t necessarily going to rule this one out for you.
I really enjoyed the world-building of this book, which is as good as its premise indicates. The Between is flat-out creepy, from its maze of mostly identical rooms to the unsettling character roles (10/10 would want to be the gardistaro, by the way). I was less fond of the steampunk masinisto and robot junklings, but I think one of the cool things about this video game-style world is that it will have something for everyone in it. I also wasn’t as crazy about the shift from horror to sci-fi/fantasy that happens when characters start exploring deeper levels of the worlds, but again I think it’s a credit to the novel that it blends genres like that. There’s so much of this world to explore.
Paul is an easy main character to get behind. He’s steadfast and careful, if a little too much in his head (which most readers can probably relate to). If it were down to him alone, there might not be a novel because he isn’t reckless enough to go through a mysterious doorway in the ground on his own. He needs Jay for that and, unfortunately, Jay feels like the driving force behind most of the stupid decisions made in the book. I disliked him from his introductory penis jokes, and my opinion didn’t improve from there. Even putting aside his sexist/homophobic comments, if you can, I’d always rather read about smart, interesting characters than unrelenting idiots. (That moment Jay tries to echolocate his way through a dark cave was when I was done with him. Your knife glows in the dark, moron.) He kind of killed half the novel for me.
In contrast, though, I really enjoyed Supriya’s character and Julie’s, although Julie gets much less page-time. (The first chapter establishes Julie as much smarter than Paul, and I kind of wished the novel had been told from her perspective.) Supriya is a disabled woman of color and a badass even before she takes up a role in the game, and Leslie makes the representation look casual and effortless. Though I got a little lost in all the running around of the end chapters, there’s a fun boss battle and enough closure on these characters’ stories to be satisfying, while still leaving plenty of room to expand on the world. I’m not sure I’m committed enough to continue with the series, but I’ll be avidly reading Roberta’s reviews to see how things turn out.
I review regularly at brightbeautifulthings.tumblr.com.