The prequel to the all-new blockbuster sci-fi survival horror game from Electronic Arts! On the distant mining colony of Aegis VII, something strange and alien lurks beneath the surface... a mysterious artifact that brings nothing but trouble to the isolated workforce. As the arrival of the famous planetcracker ship Ishimura fast approaches, security officer Bram Neumann finds himself caught between religious fervor, miners slowly going insane, and the machinations of the mining corporation itself as he races to discover the secrets of the Marker... before it destroys them all! Collects Dead Space #1-6.
Antony Johnston is one of the most versatile writers of the modern era.
The Charlize Theron movie Atomic Blonde was based on his graphic novel. His murder mystery series The Dog Sitter Detective won the Barker Book Award. His crime puzzle novel Can You Solve the Murder? reinvented choose-your-own-story books for a mainstream audience and was a Waterstones Paperback of the Year. The Brigitte Sharp spy thrillers are in development for TV. And his productivity guide The Organised Writer has helped authors all over the world take control of their workload.
Antony is a celebrated videogames writer, with genre-defining titles including Dead Space, Shadow of Mordor, and Resident Evil Village to his credit. His work on Silent Hill Ascension made him the only writer in the world to have contributed to all of gaming’s ‘big three’ horror franchises.
His immense body of work also includes Marvel superheroes such as Daredevil and Shang-Chi, the award-winning Alex Rider graphic novels, the post-apocalypse epic Wasteland, and more. He wrote and directed the film Crossover Point, made entirely in quarantine during the coronavirus pandemic.
An experienced podcaster and public speaker, he also frequently writes articles on the life of an author, and is a prolific musician.
Antony is a former vice chair of the Crime Writers’ Association, a member of International Thriller Writers and the Society of Authors, a Shore Scripts screenwriting judge, and sits on the Writers’ Guild of Great Britain’s videogames committee. He lives and works in England.
Run of the mill alien-monsters-running-amok-on-a-space-station. Based on a video game that I've never heard of, although it must clearly be inspired by James Cameron's "Aliens" because what alien monster video game isn't?
Entertaining if you've got nothing else to read. Ben Templeton's artwork is underwhelming, although Antony Johnston's writing is competent, at the very least. My ultimate recommendation? Skip it.
There is a reason graphic novels and video games about rapidly proliferating slime that morphs into blood sucking winged skeletons with scythes for hands and shivs for teeth are mostly written by men. That's because women fight rapidly proliferating slime in shower stalls around the world each week and in their spare time from scrubbing prefer stories about, say, catching rich husbands who can afford to pay house help to fight the slime in their newlywed's stead.
I can't believe I not only sought this thing out based on a Vertigo ad in the New Yorker, but also read it cover to cover. A lifetime's habit of compulsive reading is bound to have its downsides: At least cereal boxes are designed with the aim of helping you keep the morning allotment of flakes down. The pages of Dead Space look as if the artist took them to the abattoir and smeared them with blood and gunk and left it to congeal. Buon appetito!
The best part was the accidentally on purpose typo substituting "Scientology" for "Unitology"--the church followed by half the inhabitants of the Mars colony--just in case you happened to miss the connection.
The first Dead Space graphic novel is a collection of Dead Space comic issues #1-6. It is a prequel to the original Dead Space video game that was released in 2008.
The story flows along at a good pace, and the artwork by Ben Templesmith is complimentary to the story but easy to follow (unlike the art for the second graphic novel, Dead Space: Salvage - see my review). The plot wraps things up well for this segment of the Dead Space story, and sets up the 1st game well. Still, if thing is your only exposure to the Dead Space universe, you might be better off choosing a graphic novel not tied to other media.
Also, an animated comic of this graphic novel is available on Xbox Live Arcade. It features voice acting and uses the same script and visuals as this book. Which one is better is up to individual preference, but don't make the mistake of buying both thinking that they're different.
Short, but decent read for comic fans of the sci-fi/horror persuasion.
I actually just picked up the Dead Space game for the Xbox 360 and heard that this was a prequel to it, so I quick ran through this and the animated film, Dead Space: Downfall in order to fully prepare for my first playthrough. It was worth it because of the brief backstory of how the Ishimura got into the shape it is in at the beginning of the game.
The comic is in full color which is always great. The artwork is good, but some of the characters look a little too similar to each other, which could be attributed to the clothes and spacesuits they wear, but regardless, I found myself a little forgetful of who each person was.
Where Dead Space really shines is in it's story. On the surface, it's a horror story about hostile alien life in deep space, but once you start reading, you find that it's actually about the conflict of the religious fanatics and the unbelievers. The crew finds what they call a marker, which is what the followers of Altman (the assumed name of their 'god') have been told will bring them into all-knowing and the next life. Contact with the marker, however, ends up causing mass hysteria among the colony leading to assaults, murders, and eventually a mass suicide. I may be wrong but I thought this might have been a subtle commentary on religious extremists of our current world. It highlights some of the absurd rationalities some religions impose on their followers.
So all in all, it's a very interesting comic, but ultimately falls short due to dull, dumb characters and not enough variety in the artwork. I strongly recommend reading this if you are thinking about playing the game it precedes.
I don't know much about the Dead Space setting so I thought I'd read it up a bit. I've played the game a bit, but given that I usually don't play and don't quite enjoy shooters in general, I couldn't make myself play even halfway through.
The artwork and the style (warning, contains some strong language, in case this irks you) is fitting to the dark and gory nature of the setting. I found myself reading it from cover to cover in one sitting, despite originally telling myself that I'll just read a bit and do something else.
If you want to get scared from reading this, you'd be disappointed. I found it more interesting and engrossing than scary; and considering my purpose is to find out more about Dead Space, I'd say it was splendid. I'll go play the game if I want to get scared (which is scary by the way). I'm gonna go look up more resources regarding Dead Space (or maybe just play the game).
I'm a huge fan of Anthony Johnston already, and this graphic novel did not disappoint. I'm completely in love with the artwork. There's a constant focus on movement and motion, and the splatter effects are gorgeous. I'd read this book even if the story was horrible. But it isn't. The story can get REALLY complicated, but that's okay, because I'll definitely come back for a re-read, or just purchase this graphic novel. If you're an art geek, a graphic novel geek, PICK THIS UP.
Dead Space is a collection of six comics issues released as one graphic novel that details the five weeks leading up to the destruction of the space colony on the planet Aegis VII following the discovery of an artifact called the Marker. As far as I know, this is chronologically the earliest prequel story to the science fiction horror video game, Dead Space.
While this works as a companion-piece for fans of the series, it does very little else for any other audience. The illustrations are second to garbage, especially in Issue #5. A horrid red is splattered across each and every panel, the characters have very little detail, and it's nearly impossible to keep up with the characters because it's hard to tell by illustration alone who is who. The story, however, is pretty decent. It was nice to see the origins of the breakout and the initial reactions of everyone from the colony. If only they could have held out for Isaac Clarke to arrive. Everything would have been...okay?
A unique comic by the writer of 40 Days of Night. This was originally done as an animated comic (and probably the best animated comic I've seen to date). You can find it online for free and its well worth your time.
The content is great and it brings up many issues of faith and God's existence. The characters vary from religious zealots, to extreme atheists, and that guy who has no clue about which end to sit on. I think by the end you'll really be rethinking some of the old saying you've heard and question a few things. As a side note the content is a bit violent and has strong language.
I’ve only played bit’s and pieces of the games, but I love the genre, and I’m a big fan of Ben Templesmith, so I decided to give a few of these graphic novels a shot. This one is better than Liberation, but it’s still just okay. The story is pretty interesting and easy to follow. Ben’s not the best at making characters distinguishable, especially with such a limited color palette, so I did get a little confused a few times, but it’s a pretty simple story.
This graphic novel is based on a video game of which, because I have not played it, I have little knowledge. As a result, I enjoyed reading this. Plot wise, it wasn't fantastic: Space horror where a bacteria uses dead bodies as a host to kill living people. What shined, as it always does, is Ben Templesmith's art.
the plot line is a bit similar to Aliens, and it is the backstory to a video game. be that as it may, the things that ben templesmith draws are by far the effing creepiest things i have ever seen. worth reading for that alone.
Great read, especially if you're played the game. It gives all the insight you could want into what went down on the planet before spreading to the Ishimura.
It's a great set up/backstory for the first Dead Space game and a capably-told story of the Aegis VII incident. It's definitely solidified my intention to replay the whole trilogy.
Four stars for the art, three stars for the plot, which was sort of "meh," and has been done and re-done. A good read though, if you want to be spooked out at 2 AM :)
I dug out my original Dead Space comics recently and gave them a read. The reason I did this is because I found out there were a couple of graphic novels I missed out on and recently got my hands on. Figured, I should read the original series first though. So, here I am back in the world of Dead Space.
I really enjoyed the game a lot, I even liked Dead Space 3 a huge amount and I think the whole trilogy of games as a whole is an amazing journey. I can't remember if I got these comics originally as they came out or after I had played the game. Either way, it's been years since I've explored this franchise, so my memory might be a bit hazy. This series of comics was to serve as a prequel to the animated movie, which then served as a prequel to the game itself if I remember the sequence correctly. There are advertisements for the movie all over the comics.
If you remember the game Isaac Clarke basically arrives on the Ishimura mining vessel and it's essentially abandoned. The comics focus on the disaster that has befallen the planet. The story behind this, which is told in these comics, is actually really really good. It gives us insight into the background and the conspiracy involving the Unitologists, the crazy religious marker cult. In the comics there's a mining colony setup on the planet, which is awaiting the Ishimura planet cracker. The whole mining methods setup in this game was all really interesting and quite cool. During the mining operations preparations they uncover a marker!
As you can expect, it's not long after the marker discovery that the population starts to go a little crazy. Watching the officials try to manage the crisis was an amazing train wreck to behold. The colony eventually implodes on itself and by the time the necromorphs start showing up, it's way too late to salvage anything. In the later issues before things come to an end the Ishimura ship shows up. They demand to take the marker on board and they still go through the planet cracking process.
This sets us up to enjoy the rest of the story in the movie. Now that the marker is moved to the Ishimura it's only a matter of time before things go awry there, and the movie ends with, I believe, the arrival of Isaac Clarke.
The art in the comics is weird. Under normal circumstances I would probably not really enjoy Ben Templesmith's approach to comic art, but it really works quite well in the world of Dead Space. Ben's art has this sort of unhinged tint to it, which only helps to enhance the underlying madness of the marker. I think, in the end it worked out brilliantly.
If you're a Dead Space fan and want to dive into the lore of what happened from the first game then this is totally worth reading. I think it's an enjoyable read and this is the second time I've read through this and I enjoyed it once again. So, it does have some re-read quality to it.
I am a big fan of Dead Space and Dead Space 2. Don't ask me about Dead Space 3. So when the opportunity to grab a vintage copy of this book came about I grabbed it with both hands and read through it the same night. Not a long read at all, you will finish the book in one sitting, but it's everything a dead space fan would want to see from a graphic novel. Enjoyed reading, would recommend, but don't expect an elaborate story or any major twists; if you have played the games (not dead space 3, gross) it's gives you a nice depth to the events on Aegis VII leading into the first game.
A very graphic and dark graphic novel. I enjoyed the games, so I was super excited to start reading this. It didn't disappoint. Super excited for the other books too.
This gruesome, and horrifying tale made me feel afraid of the future, because it creates the image of alien invasions in the future. I think the author wrote this book to fictionally show a unique alien lifeform that twists and turns into human deaths. The portion of the book that caught my attention the most, was the last chapter, which illustrates the gory, treacherous demise of religious humans. What kept me reading this book, was the twists of finding out more about the aliens most of the crew made a religion of. One thing I didn't really believe was the ending, which blindsided the entire bool with sense that stays morbid throughout. The story plays through many characters, but Bram, the cop on the ship was my favorite character, because he took the initiative to begin an investigation that brought awareness to the ship. My least favorite character was Nicole, because she wasn't believing what was happening was real. My favorite line in the book was, " Do you want to be like them? Those aliens? They kill for a living!" Unitology is the religion in the book, that many on the ship believe, and people wanted to become the aliens. If this book was a movie, i would cast Gerard Butler as the main character Bram, and Nicole Kidman as Nicole. I would recommend this book to anyone with a strong stomach, and a love of horror novels!
This entire review has been hidden because of spoilers.
تحكي هذه القصة المصورة أحداث سابقة لسلسلة الألعاب الشهيرة DEAD SPACE و التي ستبقى أفضل سلسلة ألعاب لعبتها. تحكي الظروف التي رافقت اكتشاف حجر غريب The red Marker لهذا الحجر تأثير غريب على البشر فهو قادر على اقناع الشخص بالانتحار ثم تحويل جثته إلى وحوش النيكرومورف المخيفة و المفترسة و تناقش القصة كذلك الدوافع التي من أجلها سعت طائفة دينية للاستيلاء على الحجر و عبادته. توجد بعض الثغرات بالقصة, كما أن الرسم سيء في بعض الأحيان, و الخلفيات غير واضحة في معظم الوقت, و كذلك لم يعجبني الاستعمال المفرط لألفاظ غير محترمة, لكن القراءة و الاستماع إلى الموسيقى التصورية للعبة جعل التجربة ممتعة, و أعد لي بعض الذكريات من اللعبة.
I read this because I love Ben Templesmith, and he's in top form here as usual, lots of sick twisted splashes of gore inter-sliced with sympathetic almost cartoony faces. But the plot is basically a rehash of zombie & Alien fear constructs (albeit with an interesting Scientology backdrop). Spaceship gets contaminated by some DNA-munching being that eats dead people turning them into gory puppets. Only one survives. It's based on a video game, which I've never played.
Good intro to the game, or at least I think, as I've not had the pleasure of playing it. Art is really good, and the story is well crafted. If you aren't going to play game, it might leave you hanging a bit, but I know there are more books, and as I've not played game, I'm not sure where game picks up. It's a complete arc by itself, though.
A high 3 stars, this was better than I ever thought it would be. Based on a game I'm not even familiar with (I'm currently reading almost any graphic novel the library here has, so, pickings are fairly slim). But, their was considerably more character development than I expected, and the sci-fi weaved with religious plot (and horror) plot was interesting.
Did not realize that this was video game inspired at first, but I tried not to let that ruin it for me. On the one hand I really love the style and art of Ben Templesmith, but I have to admit that reading this became kind of a chore through much of it, as I could not tell who was who, or what the f*ck was going on.
“We already conquered heaven, and guess what? God wasn’t home!”
Disturbing and a great prequel to the story we encounter in the video games. It even includes Dead Space: Extraction, which leaves us with the forlorn message Isaac plays as he approaches the Ishimura in the first Dead Space video game.
Definitely worth a read for any fan of the franchise or for fans of sci-fi horror.
Not sure why I picked this off of the shelf to read--I have no investment in the Dead Space games. Still, it was a decent little horror adventure; appropriate for October. I enjoyed the drawing style here.
Honestly there isn't a lot of substance here as far as the lore goes, but the weird, yet compelling, art style is great. Just a glimpse into what happened before the game. If you love Dead Space you can't really go wrong with this, just don't expect much.