This is perhaps the strangest "War of the Worlds" sequels that I've ever seen, told in graphic form. Taking place in England after the events of that story, it's actually about the disappearance of a young woman. Or, it's about a strange version of The Great Game of conquering the world.
As the first part of a series of stories, this left a lot unanswered, but the story was riveting, especially in its assumptions that England would, of course, back-engineer the Martian devices and use them in weird ways, like creating horseless Hansom cabs on legs...even though the same gadgets would work better on wheels, here on Earth.
The break point at the end of the volume may be a bit disturbing for some readers, because it's incredibly grim and depressing. On the other hand, it also left me wanting to read more, to see what the hack the author really had in mind for the rest of the story.
I was not wildly enthusiastic about the art, as it was a bit too stylized for my tastes. In addition, some of the Martian-inspired gadgets were more cutesy than believable, like using the Martian heat-ray to power home heaters. Sure, what could go wrong with that? Also, an artist friend who took a look at the design notes was puzzled by the claw-footed cabs, and wondered why the Martians hadn't extended their tripod designs to include three toes on the end of each claw, to make them more stable as they walked.
Anyway, it's good enough that I want to read the rest of the story, but not so good yet that I can recommend it to everyone else in the world.