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288 pages, Hardcover
First published October 20, 2008
“If you shot a time-lapse movie of a whole city at, say, a year-per-second, you’d see it [evolving]. A city is a whirlpool of relationships but it changes so slowly that we humans have no control over how its currents and eddies funnel us through it. And if a city is like this, how much more so a country? A civilization? Cities and countries are frozen sets of relationships, as if the connection maps in a social networking site were drawn in steel and stone. These maps look so huge and immovable from our point of view that they channel our lives; we’re carried along by them like motes in a hurricane.”
I liked the idea behind this book (all contributors using the same world/backstory), and I liked the world/backstory that they created together — for the most part. But I wasn't blown away by the stories. I think Elizabeth Bear’s contribution gets the only five-star from me, and Scalzi’s own story was fun as well (four stars). The other three, well, I struggled with them.
Many other reviewers just loved the last story the most (by Karl Schroeder), but I think it’s the one that was least comprensible to me — it involves a lot of living in virtual reality and there were tons of places where it wasn’t clear whether what was happening was in the virtual world or the real one. (Maybe it didn’t matter, or maybe the confusion was part of the point — either way this made it less enjoyable/understandable for me.)
The first story (by Jay Lake) maybe had the most difficult job — it has to introduce the shared world to readers — and I think it did okay at that part, without being too heavy on the exposition. But the story itself simply wasn’t very interesting or believable to me. A few times, I thought I found a character that grounded me in the story, but then they would think or do something nonsensical and pull me out.
The other (by Tobias S. Buckell) was fine and fairly realistic, but nothing truly connected with me.
All five stories shared some of the faults of the backstory/worldbuilding, or at least failed to explain what looked like glaring plotholes in the shared world of the stories. I think the major one to me was that this future world seemed strangely lacking in people, with somehow tons more empty space than currently exists — and no real explanation for the serious demographic downshift. And at the same time, tons of infrastructure (everyone’s on wireless internet, everywhere) and thriving economy (for the wealthy) despite almost everyone seemingly not contributing to that wealth or paying for that infrastructure. Maybe I’m not explaining this well, but it seemed like each city that was the focus of these stories (Cascadia, New St. Louis, Detroit, etc.) was either populated by or surrounded by unemployed or self-employed folks who didn’t feed into the global economy but yet still piggybacked off its benefits (especially the internet) and I kept waiting for an explanation for how this could happen. If everyone is recycling or upcycling or growing their own food or squatting in abandoned office complexes or living in virtual economies or living in hideouts in the forest, then who is buying the products/services that produce the wealth for the few wealthy people?