This adventure starts out strong, with a quest for a burial tomb and a wizard's tower to unlock the wards. I could see this adventure being interesting and challenging - and the more "missteps" the players make, the more combats they must fight. However, it starts to become very odd as the 3rd and 4th sections of the module are reached; the map for the first level is not clear, and the second level ends up with a riddle on an alternate plane of existence. It's hard for me to imagine the players actually being able to follow the plot with the clues given, because it has a few pretty strange twists. Still, it is interesting and original - 4 stars.