Storyline: 2/5
Characters: 2/5
Writing Style: 2/5
World: 3/5
Starting with 2004, Charles Stross books found their way to the Hugo Award finals for six consecutive years. Those books earned such recognition because Stross has engaging science fiction ideas and a lot of technological knowledge with which to support them. Halting State is no different. In this award nominee he shifts from themes such as relativity, the singularity, and longevity to a near future look at…online gaming. Yes, games. So Halting State starts off at something of a lower level of ambition compared to his other award-nominated books. Just because the topic is a bit more plebeian is no reason to misjudge it as simple, however. Stross is still going to work his sophisticated technological idea into the story. The author is going to start with something that might be taken for granted by the gaming community but which certainly has not been brought to the forefront of mainstream attention: that online games are increasingly emulating and borrowing from the real world. Halting State is going to show readers how the current trajectory of online gaming is going to point it to a place where economics become a consideration—not simply marketing and sales, but using the tools of social and economic management within online gaming communities. Stross’s real trick, however, is then to reverse the flow and play with the idea of how the nature of online games are going to simultaneously be affecting society. This is a neat idea and, ultimately, what the novel is structured around. From here, the novel is prepped to be another dazzling science fiction excursion, Stross needs only to fill out those small details including such matters as plot and characters. This is where, in the end, our author’s usual dexterous handling becomes more clumsy.
The plot that Stross settles on for his nifty science fiction idea is a whodunnit. Between the attention to the gaming and programming and the police procedural, the novel spends most of the book embellishing the science fiction set piece, so much so, in fact, that it can easily get lost in the flourishes. This might be a very fun novel for gamers. It also might be a unique variation of the subgenre for mystery fans. I am neither a gamer/programmer nor a mystery fan, however, and readers with similar preferences might find it similarly difficult to enter into and enjoy the narrative. I think, however, that even gamers and mystery fans will lodge some serious complaints against the story. Stross had real difficulty in deciding what audience to target, for instance. If you write a book for diehard gamers, then novices or those outside the loop are going to be left confused. Stross tried to write for both audiences, but he could not find a way of doing it without hampering his world. To wit, we follow a police detective who has even less knowledge of games and computers than I do and who, through some very contrived circumstances, ends up responsible for looking into computer crimes. The book was published in 2007, but for much of the story most of the characters act on and with computer knowledge of the 1990s. By dumbing down so many of the characters, Stross can then create a whizz for them all to be impressed by and concoct scenarios that seem astonishing to them all. Only the events and possibilities will not be so astonishing to gamers or programmers in 2007 and certainly not by the technologically literate in 2020. The believability of the mystery was even more strained. Stross had developments, revelations, and twists planned—perhaps exactly the sort that the genre usually offers—but I found them increasingly tedious and more and more unbelievable. After a while I simply could not find the enthusiasm to care about the next reveal or clue because it was stacked on a wobbly pile I already had little trust in. Both elements, the gaming and the mystery, had important roles in the book, but they just were not good enough to carry the story. The gaming and programming gives Stross the opportunity to flaunt his technological prowess. The mystery is supposed to make it exciting and fun. When both became so unbelievable as to be wearying, Stross’s many merits turned to demerits.
There is also an interesting political and technological backdrop within which this is set. Stross has some fun projecting European Union politics and its effect and ramifications. Most of the book is set in Scotland, and one of the main characters has a dominant accent and uses a lot of country-specific slang. These were interesting and rewarding additions to the story, but none of them were developed well enough to become major components. Nothing about the politics explains much in the story, in the end, and the slang is not used enough for the reader to become comfortable with it. The writing for the characters, in fact, was generally weak. We spend a lot of time listening to their inner monologues, and almost all of them spend most of their time mentally bickering and sniping. Stross also uses a revolving second person viewpoint setup where we shift between a limited cast of characters. He was not disciplined with the viewpoint however, and often his authorial tone and observations bled into that of the characters’. It was easy to lose track of which viewpoint you were reading because the observations were Stross’s as much as they were the characters'. Once you can get past the characters, some of the technology in the worldbuilding was especially fun, though. The ideas about how technology will affect policing in the future was another of the good and insufficiently-attended elements of the book.
I see that there is a second book in the series, but there was not enough merit in this one to make me want to read further. There is no character in the book that I would want to see again. There is no place or time foreshadowed that I want to visit. There is no conspiracy or group or villain that I would like to have developed. I still think the central idea of how online games are not only becoming increasingly life-like but also altering life itself is worthy of exploring. Stross having already floundered with one chance to do just that, however, I am reluctant to give him a second try.